Step 20: Use the angled line on the far right side as a guide to draw the markhors's first hind leg. Follow the path of the guide and lightly sketch the shape of the leg around it. The top of the hind leg should be wide and the bottom art narrow. Curve the lines where the guide bends to create the joints. When you get the shape right, darken the lines. Use short strokes as you darken the top of the leg for the longer fur found there. Angle the bottom part of the shape to the left to create the foot. Make the bottom part flat for the hoof.
Step 21: Use the remaining angled lines under the body as guides to draw the markhor's other legs the same way. Draw the shapes of the legs around the guide. Curve the shapes where the guides bend for the joints. A big portion of these legs will be hidden behind the first pair of legs. Bend the shapes toward the left at the bottom for the hooves. Use short strokes along the top for the fur.
Step 22: Use the remaining lines and shapes as guides to draw the rest of the markhor's body. Darken the outer edges of the guides at the top to create the back and neck. Add a series of long strokes on the bottom, left side for the long, mane-like fur on the neck. Draw a few more strokes within the shape of the neck to emphasize the mane. Use shorter strokes along the underside of the body. Draw the tail around the short, curved line on the right side.
Step 23: For a cleaner look, erase as much as you can of the initial guide lines. Don't worry about erasing all of the guides. It's okay to leave some behind. Re-draw any final sketch lines you may have accidentally erased.
Final Step: Shade your drawing for extra detail. Shade lightly at first and gradually build up to darker values. For light values, push down very lightly on your pencil and push down harder for darker values. As you shade the body, use strokes that go in the general direction of the fur. The strokes on the neck should be vertical, while the strokes on the body should be more horizontal. Use vertical strokes on the horns to give them a rougher texture. Use a darker value throughout the body to create shadows. Pick a light source as you shade so that the shadows are consitent. Here the light source is coming from the top, so most of the shadows are on the underside of the shapes. Use a darker vlaue for the beard, the hooves and the tail. It's a good idea to use reference as you shade for a more accurate depiction of a markhor. Shading can be time-consuming, so be paitent and take breaks. Add a shadow at the bottom using a medium value. This will ground the markhor so that it doesn't appear to be floating. For a more detailed guide on how to shade, check out this tutorial: How to shade.
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